Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.
Due to the rapid growth of the retail sector, EMEA will be the largest market for entertainment robots during the forecast period.
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The global Commercial Entertainment Robots market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Commercial Entertainment Robots volume and value at global level, regional level and company level. From a global perspective, this report represents overall Commercial Entertainment Robots market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
Key companies profiled in Commercial Entertainment Robots Market report are Hasbro, Lego, Mattel, Sphero, Wowwee, Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, Toshiba Machines and more in term of company basic information, Product Introduction, Application, Specification, Production, Revenue, Price and Gross Margin (2014-2019), etc.
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Table of Content
1 Commercial Entertainment Robots Market Overview
2 Global Commercial Entertainment Robots Market Competition by Manufacturers
3 Global Commercial Entertainment Robots Production Market Share by Regions
4 Global Commercial Entertainment Robots Consumption by Regions
5 Global Commercial Entertainment Robots Production, Revenue, Price Trend by Type
6 Global Commercial Entertainment Robots Market Analysis by Applications
7 Company Profiles and Key Figures in Commercial Entertainment Robots Business
8 Commercial Entertainment Robots Manufacturing Cost Analysis
9 Marketing Channel, Distributors and Customers
10 Market Dynamics
11 Global Commercial Entertainment Robots Market Forecast
12 Research Findings and Conclusion
13 Methodology and Data Source